![]() ![]() PP upgrades are very usefulĭo as many work orders as you can. ![]() it is one of the best ways to produce tier 4 juice early on An optimizer for all your beacon-layout needs :: NGU INDUSTRIES General Discussions. Once you unlock Combat try to build as many army units. The score above each map represents the sum of the given property for the map provided. Experiment and see what layouts produces the most yield and consumes the least See Attack of the Nerd Squad for technical details of programs used to generate optimal beacon sets. Once you unlock beacons you can place as many as you want. Pressing shift while clicking will change every building of that type to the selected building or filling all the empty spaces You can also unlock slots to save layouts making it easier to switch to produce things quicker You can also tile these if you have super need of efficiency.Focus on making juice and try to focus on the red research upgrades and anything that's cheap Place the item you want max reduction in the very center, the edges for items with a medium amount of reduction(5 boosts), center of knights and out a bit or directly next to a knight in the same cardinal direction it’s facing for small reduction(2 boosts), corners for tiny reduction(1 boost). Maximal efficiency boost(Given it’s better to use beacon than factory tile): Gear Optimizer computes the optimal gear layout for specific features in NGU. 10 for bar, 10 for ore while also reducing steel needs on my metal frame.įor those wondering hitting that same metal frame with 16 beacons reduces it to 188,000 Iron bars with the last beacon going from 217k to 188k (29,000) which is STILL better than placing the corresponding iron bar/iron ore. agoNGU INDUSTRIES Optimizer - GitHub PagesBeing able to compare a saved. 31 million or 310,000 Iron bars.Ī single efficiency beacon just saved me over 20 tiles. Standard metal frame now needs 1.79 million to operate. My iron bar produces 22,710 per 2 seconds. Here’s an example I calculated before my iron production was boosted:Ī standard metal frame needs 2.1M iron bars per 2 seconds to operate. READ: NGU INDUSTRIES Material Composition Guide (T1 - T4) The available beacons are represented in the program by the symbols, k, >, <, , v, and the bonuses they give and the layouts they give. This means that if placing an efficiency beacon reduces the cost of the Metal Frame by at least that amount then it is worth using a beacon. Ignoring steel for now my Iron Bar production produces 248,000 units. My Steel Bar and Iron Bar production are both at 2 second intervals so I will ignore time units for the remainder of the example. Currently it needs 2.1 Million Steel Bars and 2.1 Million Iron Bars every 2 seconds. My current Metal Frame production is high enough that I typically only need to place one of them and I’ll be able to run three maps with production capacity to spare. Let’s take a look at an example from where I’m currently at. Note: It always takes at least 1 of an item to complete a production cycle. You’ll want to use efficiency beacons to reduce the total tiles needed to provide resources to this high production factory. Typically they are used on high production factories that you place small numbers of and are able to run your production setup off of that small number. Depending on your current research they may be super helpful or not helpful at all. ![]() Efficiency beacons are a little more tricky to use than speed and production. NGU Industries features beacons, which can provide powerful stat boosts to.
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